Monday, October 6, 2008

C.S. Lewis: The Video Game

After reading a recent article about using video games to promote books, I've decided to turn my latest work, Conversations with C.S. Lewis, into a video game.

Already in talks with high-level individuals at a key video game company, Conversations with C.S. Lewis: The Video Game, will be a massively multiplayer online role-playing game.

While players will not be allowed to play as C.S. Lewis, they will be able to interact with a virtual Lewis avatar, pre-programmed with access to the entire library of works by Lewis.

There will also be interaction with characters from Conversations with C.S. Lewis such as J.R.R. Tolkien, Joy Davidman, Charles Williams, William Kirkpatrick, Warren Lewis, Fred Paxford, and more.

Transportation in the game, as in the book, will include trains, motorcycles with sidecars, a double-decker bus, and a wardrobe.

After customizing their characters -- a time-consuming but supposedly entertaining endeavor -- players will journey through a number of realms including Ireland, France, London, Oxford, and Narnia.

Character classes at this stage include skeptic, believer, dwarf, faun, human, and various variations such as skeptic dwarf. Level-ups for characters will be based on moral choices, intellectual integrity of arguments, and overall ability to argue logically.

Move over Spore, World of Warcraft, Warhammer, and Everquest -- Conversations with C.S. Lewis: The Video Game is on the way!

(Though I am hesitant to add this disclaimer, yes, this is satire.)


Ben Mordecai said...

I was sure that it was satire, but I would be lying if I didn't say that part of me didn't wish it was real.

Robert Velarde said...

Yes, it has a certain surreal and erudite appeal. By the way, there are skeptic dwarfs in the Narnia book The Last Battle, so there is some precedent for my proposed character classes.